Compelling and broadly accessible digital content and tools engage students, fuel exploration and motivate learning. These learning technologies range from virtual field trips that allow students to travel across the globe without leaving their desks, to interactive and adaptive courseware, to immersive, game-based multimedia simulations. They provide a range of modalities, topics, complexity and representations to ensure the breadth and depth of content resources needed to meet every student's interests and abilities. Such electronic learning resources make lessons visually interesting within exciting contexts to capture and hold student attention. In this way, they provide the means and the motives for achievement, helping to ignite in students a life-long love of learning. Ultimately, this passion may be how technology best prepares American students to thrive in an increasingly competitive and fast-paced world, where change is the norm and flexibility, ability and desire to learn are the keys to success.
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Learning Science in Grades 3–8 Using Probeware and Computers: Findings from the TEEMSS II Project
K-12 - Quantitative Research; Andrew A. Zucker, Robert Tinker, Carolyn Staudt, Amie Mansfield and Shari Metcalf
View Report SummaryA Multi-user Virtual Environment for Building Higher Order Inquiry Skills in Science
K-12 - Quantitative Research; Diane Jass Ketelhut, Chris Dede, Jody Clarke, Harvard University Graduate School of Education; Brian Nelson, Arizona State University
View Report SummaryCollege in the Information Age: Gains Associated with Students' Use of Technology
Higher Ed - Quantitative Research; Terrell L. Strayhorn, Ph.D., University of Tennessee
View Report SummaryDigital Course Solution Improves Student Success
Higher Ed - Case Study; The McGraw-Hill Companies, Inc
View Report SummaryDigital Course Solution Improves Student Success and Increases Engagement
Higher Ed - Case Study; The McGraw-Hill Companies, Inc
View Report SummaryDigital Course Solution Improves Student Success and Increases Instructor Efficiency
Higher Ed - Case Study; The McGraw-Hill Companies, Inc
View Report SummaryEngaging Secondary School Students in Extended and Open Learning Supported by Online Technologies
K-12 - Qualitative Research; Howard Nicholas and Wange Ng, La Trobe University
View Report SummaryExperimental Study of the Ready to Teach Developmental Electronic Field Trip Reader Project
K-12 - Quantitative Research; Helene Jennings and Leilani Lucca, ORC Macro
View Report Summary